VertexLitGeneric
{
$phongdisablehalflambert 1
	"$baseTexture" "models\weapons\awp_csgo_newport/scope_awp"

$bumpMap "models\weapons\awp_csgo_newport/scope_normal"
$phong 1
$phongBoost 1
$phongExponent 1000
$phongTint "[ .0 .5 .2]"
$phongFresnelRanges "[.2 .2 1]"
$envmap env_cubemap


$envmaptint "[.01 .02 .03]"
}